Glimfold
Throw weather into a spring and an animal walks out of the water — sell it at the gate, or keep it where people pay to look.
About the game
Nothing in this valley is placed for you. You carry four weathers — rain, sun, frost and fog — and every spring is already half a recipe. Throw rain into the pond and a Puddle Fawn steps out of the water; get sun in there before it forms and you get the rainbow one instead. Fourteen animals live in those combinations, three of them only after dark, and the ground never answers anything you did not throw.
Then you decide, one animal at a time. The gate pays coin for whatever today’s tickets ask for. The fold keeps the ones you would rather look at — and people walk in from the valley to see them, pay for the privilege, and pay double when the one they came for is standing there. At dusk the gate shuts and the fog comes for what you kept, so you spend the afternoon buying lanterns, chimes and rain bells to mind the pen. Every day your glimtree grows another ring, and at the far treeline something older than the gate is sleeping.
How to play
- Walk to a spring and throw a weather into the water — something will come up out of it.
- Ring your bell so it follows you, then lead it through the gate for coin.
- Or press E and keep it: it takes a place in your fold, where lookers pay to see it.
- Before dark, plant wards around the pen — dawn pays for every friend still standing there.
Controls
- WASD — walk, mouse — look
- Click — throw the weather in your hand
- 1 2 3 4 — pick a weather
- Right-click — ring your bell
- E — keep · G — let go · B — wards







